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Dive Into the New Age of Simulated Reality

Our Projects

Our Project Goals

Our main aim is to replicate the human brain as much as possible. This will enabling AI characters to interact with their virtual environment and with each other in a as human-like way possible. Their actions in the world will be based on Maslow's hierarchy of needs, including physiological, safety, belonging, esteem, and self-actualization. They will not only respond based on basic numerical values of traits like hunger and fatigue, but also based on their mood, general and specialized intelligence, hormone levels, social roles and connections, and belief systems.
 

Simulated humans will each interact with their environment dynamically, needing and using resources around them, shaping the environment and life around them as they ‘live.’ The research potential for this would be valuable, as we can simulate fully human interactions with each other and various environments in various scenarios which would be expensive to set up in real life. We intend to use the program ourselves to see how communities and societies develop based on varying levels and numbers of ‘egoistic’ and ‘altruistic’ human-like AI within the simulation and see it’s effect overtime in the development of villages, towns and states.

Command Engine

The Command Engine can transform regular English into a functional program through user commands or text files. It can also send information to ChatGPT or a locally-based Large Language Model to create 'pseudocode' that the engine can execute immediately. As of now, the code is designed to create simulated worlds, so it can be parsed and interpreted to generate, modify, and interact with the world. The current prototype the Word Engine can create GUI and generate a 2D planetary surface, but the goal is to expand its capabilities to generate any simulation the user requires.

Text Engine

Our program's Text Engine utilizes data from simple text files that can be easily modified, allowing for easy customization from the beginning. Our goal is to create and games that can be effortlessly edited and shared among users.

World Engine

The Command Engine is utilized by the World Engine to create a simulated world. This includes creating various components such as lighting, time, environment, weather, water dynamics, flora & fauna properties, celestial bodies, creature display & behavior, and object interaction. The World Engine is also linked to ChatGPT or local LLM models, allowing for natural language interaction with characters. However, the ability to move around the world as a character and interact with the environment and other characters is not yet implemented in the prototype.

Eden

Our project's Eden component aims to create realistic simulated creatures with free will, including animals and humans, with defined physiological systems that control their actions and abilities. Initially, we will use traditional AI algorithms like decision trees, but we plan to implement neural networks using libraries like Armadillo and Bandicoot. We intend to use different Levels of Detail (LOD) to enable computers and mobile phones to simulate entire worlds in accelerated time.

Eden's practical uses includes the possibility of finding AI that act ethical, altruistic, and obedient, in any circumstance that they encounter in the simulated world.  These AI can provide good models for self-aware and intelligent robots in the real world. By analyzing the neural network patterns of unethical, egoistic, and disobedient AI, we can develop methods to detect patterns of aberrant and violent behavior in AI, similar to how anti-viruses detect viruses by recognizing patterns in harmful programs.

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